New zones, dungeons, bosses and systems will be key to expanding the game, but Tsen was also cautious about how they’re implemented. Replayability And User-Generated Contentįinally, Tsen provided a look into how Ramen hopes to evolve Zenith’s content in the months and years to come. Ramen also hopes to add environmental aspects to battles and exploration in the future. “It’s part of the reason we didn’t release with instanced dungeons at launch (we actually had 3 dungeons fully complete, but we felt like it didn’t live up to our standards so we’re going to go back to the drawing board and make them better.)” “Internally our design goal is to build something that feels completely different from dungeon content in other games - this is a hard goal but we’ll do our best,” he said. Tsen also touched on the possibility of creating better dungeon content that’s unique to the game. In the same reply he also confirmed there will be Character Customization updates, allowing you to better define your avatar. “We absolutely have plans to add additional classes overtime - beyond 3,” he said. Tsen revealed that the team has plans to add more classes in the future, though, resulting in more than three choices. Currently, Zenith has two main classes allowing you to wield swords or projectiles, with three job roles to define how you level up. New Classesįirstly, Tsen replied to a comment asking if there were plans for more classes. With that in mind, co-founder Andy Tsen shared some details about where the game might head next. Zenith’s current release is technically in early access it’s marked as such on Steam but not on Quest or PSVR, which don’t label titles as pre-release. ![]() In a Q&A session hosted on Reddit last week the company provided just a few hints for the long-term roadmap for the game. Following what looks to have been a very successful launch, Zenith developer Ramen VR has teased big plans for the VR MMO.
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